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      <title>The Lighter Side of Absolute Zero</title>
      <link>http://blog.0kelvin.net/lite/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2008</copyright>
      <lastBuildDate>Mon, 20 Oct 2008 10:29:00 -0800</lastBuildDate>
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      <item>
         <title>I (heart) Ghost Stories</title>
         <description><![CDATA[<p>It dawned on me tonight after I finished reading yet another short fiction horror story. Horror is too broad of a category and is more often a miss than hit with me, and so I thought about what kind of horror stories I really like: ghost stories. I like haunted house stories too, though those are largely ghost stories, but I'm realizing that most anthologies and magazines of horror stories have quite a lot of stories that just don't interest me at all, and yet even the oldest and most classic ghost stories still keep me coming back to read them. Maybe I need to find some modern ghost story anthologies.</p>

<p><em>Addendum: Upon further reflection I can add what I call "creature" stories to the list as well.  This would include stories like <a href="http://www.gutenberg.org/etext/84">Frankenstein</a>, the Mummy, wolf-men, and <a href="http://www.gutenberg.org/etext/345">Dracula</a>.  The more imaginative the monster/creature the better, which may be why Lovecraft is quite fun.</em></p>]]></description>
         <link>http://blog.0kelvin.net/lite/2008/10/i_heart_ghost_stories.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/10/i_heart_ghost_stories.html</guid>
         <category>Revelation</category>
         <pubDate>Mon, 20 Oct 2008 10:29:00 -0800</pubDate>
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      <item>
         <title>Horror Gaming . . . at Night</title>
         <description><![CDATA[<p>Maybe I'm alone in this, or in the minority, but I cannot play any kind of horror video game (survival horror or FPS horror) when it's bright and sunny outside. The juxtaposition is just too great. I have a small collection of horror video games I'm itching to play, and now that the October has arrived bringing with it dark clouds, grey skies, and the nearing of an end to this accursed Daylight Savings Time, I will have plenty of time to indulge myself in some zombies and monsters!</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2008/10/horror_gaming_at_night.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/10/horror_gaming_at_night.html</guid>
         <category>Observation</category>
         <pubDate>Mon, 06 Oct 2008 09:40:23 -0800</pubDate>
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      <item>
         <title>Know Your Climax</title>
         <description><![CDATA[<p>All stories have a climax, a high point. Most stories put this at the end, leaving only a little room to allow the reader to climb down off the metaphorical mountain. There is good reason for this: when the point the reader cares about is resolved, they lose interest. I cannot help but wonder how, or even if, that point was missed with the latest Batman movie (The Dark Knight). We just got back from seeing the movie and I thought the movie was over and wrapped up a good 20 minutes (or more, I didn't check my watch) than it actually was. I spent that last bit just sitting there wondering why the movie was still playing and how I could have misread the signals. I'm not sure I did; either the climax came too soon, or I assigned too much importance to a minor plot point.</p>
<p>Did this ruin the movie for me? I'm not sure. It did leave me with a very different experience than with the first movie, and I will need to re-watch it in order to really judge it, now that I know how to watch it. I will have to conclude that for a first-time watcher who knows a little about the Batman universe, I thought the story was over before the director did, and that is probably not a good sign as far as I'm concerned.</p>
]]></description>
         <link>http://blog.0kelvin.net/lite/2008/07/know_your_climax.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/07/know_your_climax.html</guid>
         <category>Observation</category>
         <pubDate>Sun, 20 Jul 2008 20:25:37 -0800</pubDate>
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      <item>
         <title>Describe Myself in Two Paragraphs?</title>
         <description><![CDATA[<p>I'm starting a new job in a week and a half; it's a work-from-home programming gig, and I'll likely never meet my other co-workers face-to-face. It is a distributed office with people on three different countries. Early this week I received and email from my future-boss and he asked that I submit a two paragraph bio, presumably to be shared with the rest of the company so they might get to know me better.</p>
<p>So I've been trying to figure out just what to say in only two paragraphs, and trying to decide just how long I'll make my paragraphs. Not to sound too pompous but like most people I'm rather more complex than just two paragraphs. I have three major passions in my life, a small handful of hobbies, and thirty-one years of personal history that may or may not be relevant. I'm at a loss for what to say in only two paragraphs.</p>
<p>Oh well. I guess this means they won't get to know me very well from my bio. Maybe it won't matter. After all, they will only read my words and hear my voice (or snores, as I'm sure to have some early morning meetings).</p>
]]></description>
         <link>http://blog.0kelvin.net/lite/2008/07/describe_myself_in_two_paragra.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/07/describe_myself_in_two_paragra.html</guid>
         <category>Perplexity</category>
         <pubDate>Thu, 17 Jul 2008 00:09:51 -0800</pubDate>
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      <item>
         <title>Under-exposed Programmer</title>
         <description><![CDATA[<p><a href="http://steve.yegge.googlepages.com/practicing-programming">Somewhere</a> it has been mentioned that a step in improving oneself as a programmer is to make a list of programmers you admire and -- that's where I stop. I have been so terribly under-exposed to programmers, let alone good programmers, that I have been working in a near-vacuum the past dozen years. I've seen and maintained my fair share of bad code; in fact among my friends we constantly try to steal the "I have the worst code-base to maintain" award. I know what bad code looks like. What I don't have exposure to is good code, and good programmers.</p>
<p>There are good programmers out there, ones far better than I, and I want to find some. I would love to work alongside at least one before I retire from this industry. My only question now is who are these programmers and how can I be exposed to their work? I'm open to suggestions.</p>
]]></description>
         <link>http://blog.0kelvin.net/lite/2008/07/underexposed_programmer.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/07/underexposed_programmer.html</guid>
         <category>Revelation</category>
         <pubDate>Tue, 08 Jul 2008 23:18:17 -0800</pubDate>
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      <item>
         <title>Wasteful Wishing for Halcyon Days</title>
         <description><![CDATA[<p>I had a period of time in my youth in which I was free, and I filled that free time with the study of God and the Bible. That time has come and gone; I am now a husband, a father, an employee, and a home owner. My time is scarce, sold to the highest bidder. Some part of me has been putting off deep theological study waiting for days when things will slow down and I will find myself with an abundance of time. What a fool I have been; I will likely have no such time until I retire or die, and I cannot wait that long to resume my studies. I shall have to study deep, but in short intervals. Maybe that will be enough, for now.</p>
]]></description>
         <link>http://blog.0kelvin.net/lite/2008/07/wasteful_wishing_for_halcyon_d.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/07/wasteful_wishing_for_halcyon_d.html</guid>
         <category>Observation</category>
         <pubDate>Mon, 07 Jul 2008 23:02:36 -0800</pubDate>
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      <item>
         <title>Telling Stories by Firefly</title>
         <description><![CDATA[<p>I started watching Firefly again; this is my third time through it. It was not until this time that I have finally begun to see the larger story of Firefly, and what might possibly be the "real" story Joss Whedon was going for (I may be wrong, and he is free to correct me). Firefly is a story about River, Blue Sun, and the Alliance, and it is told through the adventures of the crew of Serenity. Sure the crew make the watching and the telling that much more compelling, and they give us something to watch, but at the heart of it all is this larger plot whose story is told as the smaller adventures happen.</p>
<p>I happen to like this style of story telling. It's one I've seen in many different places, and one I would like to emulate some day. It does not detract from favorite episodes, which are self-contained, but adds to the corpus.</p>
]]></description>
         <link>http://blog.0kelvin.net/lite/2008/07/telling_stories_by_firefly.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/07/telling_stories_by_firefly.html</guid>
         <category>Observation</category>
         <pubDate>Thu, 03 Jul 2008 22:48:32 -0800</pubDate>
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      <item>
         <title>Christian Brand Name</title>
         <description><![CDATA[<p>It disturbs me that there is a segment of American Christianity that treats "Christian" as some kind of brand name. We have Christian music, Christian novels, Christian ties and t-shirts, Christian videos, and just the other day I was asked if there were any Christian video games. I thought the goal, point, and purpose of Christianity was to cultivate a relationship with God, as revealed in the Bible. To that end how can clothing, fiction, and games be Christian? Obviously we can find some that would violate the moral code contained within Christianity, so those would be non-Christian or possibly even anti-Christian. But the opposite would not hold true.</p>
<p>If Christians want to avoid participating in anti-Christian behavior, then I will proudly nod in agreement. If they want to do that by creating some Christian branded form of the same behavior then I must look at them askance and ask, "What part of this is overtly Christian such that we should call it thus?" I wonder, are the Christians around me trying to not befriend the world but going to far as to secede from the world?</p>
]]></description>
         <link>http://blog.0kelvin.net/lite/2008/06/christian_brand_name.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/06/christian_brand_name.html</guid>
         <category>Perplexity</category>
         <pubDate>Sun, 29 Jun 2008 15:27:36 -0800</pubDate>
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      <item>
         <title>It&apos;s All in the Timing</title>
         <description><![CDATA[<p>Timing: some people have it, some don't. I must not have it. A couple weeks back I was visiting with some friends and they expressed how much fun they had at a <a href="http://howtohost.fanhq.com/Catalog/productlist.aspx?CategoryID=120&amp;CatName=How%20to%20Host%20a%20Murder">How to Host a Murder</a> game night. Now while I'm not a personal fan of the game (based on the two times I played it) I quickly recognized what it could be, and I'd like to believe my friends liked it for the same reasons I wanted to like it. So I've been keeping my eye on <a href="http://www.darkomengames.com/products.html">Dirty Secrets</a>, a role-playing game of hard boiled detecting, and it hit me this morning, I bet my friends would get a kick out of this (plus I've been trying to get my friends to try RPGs).</p>
<p>So here's the timing bit: they are considering leaving the state. My buddy is applying to seminaries, and his first pick is Denver. So I may have lost a chance to introduce a new style of gaming to some friends and play a cool game while I'm at it.</p>
<p>Timing, it just passes me by like I'm standing still.</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2008/05/its_all_in_the_timing.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/05/its_all_in_the_timing.html</guid>
         <category>Rumination</category>
         <pubDate>Thu, 08 May 2008 14:08:47 -0800</pubDate>
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      <item>
         <title>What I Like in Horror</title>
         <description><![CDATA[<p>I made a personal discovery last night: I finally know what it is I like about H.P. Lovecraft's stories, and by extension what I like in the horror genre. For a long time I have been trying to figure out what I like in these stories and what it is that draws me to Lovecraft that does not draw me to other horror writers. At first I thought it was just that Lovecraft wrote "weird fiction" but that is too vague a category to be of any help at all. While some may argue that what I'm about to say would be an inaccurate summation of all of Lovecraft's work I would like to point out that this is the element I like about his stories (and thus his stories that lack this element are not among my favourites).</p>
<p>Lovecraft's stories are detective mystery stories. The stories I gravitate to are the ones where something unexplained has happened and now the protagonist will go about figuring out what is going on. It is the same reason I like Sherlock Holmes, Hercule Poirot, Miss Marple, and a host of other detectives. What I like more about horror mystery-detective stories is that the story is not about a murder and a who-dun-it.</p>
<p>So now I know. I like stories where something inexplicable has happened. An impossible thing has occurred and our protagonist will seek to uncover the truth. She may be an unwilling protagonist, caught up in an event far beyond her ken or control. He may be an intrepid investigator on the trail of a great mystery, soon to engulf him in a world of madness. They are tales of the bizarre and the unreal, but made real, and told to reveal the mystery (but not quite!) in a detective sort of way.</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2008/02/what_i_like_in_horror.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2008/02/what_i_like_in_horror.html</guid>
         <category>Revelation</category>
         <pubDate>Thu, 14 Feb 2008 22:48:41 -0800</pubDate>
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      <item>
         <title>Congratulations?  For what?</title>
         <description><![CDATA[<p>I'm always a bit puzzled by people congratulating me when they find out we are expecting our first baby. Aren't they about 18 years early? Just what are they congratulating me on anyway? My ability to have productive sex? Seems to me we ought to congratulate parents sometime <strong>after</strong> the kid is raised. There's more to be congratulated.</p>
]]></description>
         <link>http://blog.0kelvin.net/lite/2007/11/congratulations_for_what.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/11/congratulations_for_what.html</guid>
         <category>Observation</category>
         <pubDate>Tue, 13 Nov 2007 14:01:23 -0800</pubDate>
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         <title>Video Diary for Your Child</title>
         <description><![CDATA[<p>So I got the bright idea that maybe the wife and I would want to record some of our time while we prepare for the baby. Now, for the life of me I cannot imagine who would want to watch it, nor when they would want to watch it, but the idea struck and the little woman got excited (as anticipated). So we may be buying that camcorder earlier than we thought.</p>
<p>The question I have, what would you say [to your unborn child]?</p>
<p><strong><em>Edited: There's been some apparent confusion regarding the question.  I've added the implied direct object.</em></strong></p>]]></description>
         <link>http://blog.0kelvin.net/lite/2007/10/video_diary_for_your_child.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/10/video_diary_for_your_child.html</guid>
         <category>Rumination</category>
         <pubDate>Sun, 21 Oct 2007 22:58:48 -0800</pubDate>
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      <item>
         <title>What Salary Am I Worth?</title>
         <description><![CDATA[<p>How does one assess their financial worth as an employee? What do you do when you look around you, assess your budget, and realize that you are barely paying the bills, with no savings, no retirement plan, and no hope for the future? How do you go about proving your value to the company in terms of salary and benefits? How do you ask for, and justify, a raise?</p>
]]></description>
         <link>http://blog.0kelvin.net/lite/2007/10/what_salary_am_i_worth.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/10/what_salary_am_i_worth.html</guid>
         <category>Perplexity</category>
         <pubDate>Wed, 10 Oct 2007 09:53:51 -0800</pubDate>
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      <item>
         <title>A Lesson Driven Home</title>
         <description><![CDATA[<p>It's taken me a year, one full year to the day in fact, to realize something it appears <a href="http://blog.0kelvin.net/lite/2006/10/atmosphere_in_weird_fiction.html" title="The Lighter Side of Absolute Zero: Atmosphere in Weird Fiction">I already knew</a>: in weird fiction/horror atmosphere is of utmost importance. In an effort to come up with an acceptable haunt for my Halloween story this month I've hit brick-wall after brick-wall. Tonight it suddenly dawned on me: if I render down all the good weird fiction stories I have ever read I have weak-sauce for the haunts. Nearly all of Lovecraft's antagonists are simply aliens aeons old and supremely powerful, but aliens nonetheless.</p>
<p><strong>The haunt is not as important as the atmosphere.</strong> The thing about weird fiction that makes it great is the atmosphere it paints, the way in which the haunt is revealed, and how much is revealed. The author may know that the thing in the dark is just a misunderstood trans-dimensional creature scared out of its mind and looking for it's mommy, and while that isn't weird or horrific the presentation can be.</p>
<p>Will this mean I can find some banal source for the weirdness in my Halloween story, and still tell a chilling tale come the end of this month? I'll find out!</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2007/10/a_lesson_driven_home.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/10/a_lesson_driven_home.html</guid>
         <category>Revelation</category>
         <pubDate>Wed, 03 Oct 2007 22:37:23 -0800</pubDate>
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         <title>Podcast Recommendations</title>
         <description><![CDATA[<p>I've been a fan of podcasts for quite some time, but it's been quite difficult for me to share a good podcast with friends, since when I hear a good one I'm usually no where near my computer. Thus I have decided to keep a categorized list of podcasts I listen to and recommend. You can find it <a href="http://0kelvin.net/~kn1ght/NevDull/ScratchPad/PodcastRecommendations" title="Postcast Recommendations">here.</a></p>]]></description>
         <link>http://blog.0kelvin.net/lite/2007/10/podcast_recommendations.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/10/podcast_recommendations.html</guid>
         <category>Administrivia</category>
         <pubDate>Wed, 03 Oct 2007 09:52:00 -0800</pubDate>
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      <item>
         <title>Monster as Protagonist?</title>
         <description><![CDATA[<p><a href="http://www.nanowrimo.org/" title="NaNoWriMo">NaNoWriMo</a> is just around the corner, and Halloween is at the end of this month. While contemplating doing a warm-up for next month's marathon a thought struck me. What if the "monster" in a horror story was actually the protagonist and not the humans? I came to this idea by contemplating how Lovecraft structured his stories, in an attempt to mimic that in time for Halloween, and it seemed to me the "monsters", while rarely seen, are in fact characters, and it could perhaps be argued they are in fact the protagonists.</p>
<p>Armed with this I hope to write 10,000-20,000 words this month in preparation for next month, and in order to have a story to share come this Halloween. I'm excited! Now . . . if only I could find an idea around here somewhere. . . .</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2007/10/monster_as_protagonist.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/10/monster_as_protagonist.html</guid>
         <category>Observation</category>
         <pubDate>Mon, 01 Oct 2007 19:33:29 -0800</pubDate>
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         <title>Not Writing for Business</title>
         <description><![CDATA[<p>
A thought struck me tonight.  Most writers understand that few will be able to write full-time and pay the bills.  It seems to me there might be some corollary about not writing for money (or writing in the expectation of money), for it is not likely you will earn enough money from your writing to satisfy you.  Stated another way: We only have a finite amount of time per diem, and in order to allocate more time to writing one must be compensated enough so that one need not consume time merely earning money.
</p><p>
I will state for the record that I am not interested in writing as a business.  I write stories that I want tell, not stories I think I can sell.  Granted, I would love to have a wider audience, and I acknowledge that people read published material more readily than "unpublished".  There is a balance in there somewhere, but if I am ever to make money at this little hobby of mine, that will be a bonus, and probably will not affect anything in my life.
</p><p>
What I really wonder, is how all this will play out in the future.  The Internet is full of vast possibilities, and if I were happy with an audience of 100 faithful fans it seems all to trivial to accomplish that in light of the Internet.  This of course needs more thought.
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2007/05/not_writing_for_business.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/05/not_writing_for_business.html</guid>
         <category>Rumination</category>
         <pubDate>Wed, 09 May 2007 22:37:18 -0800</pubDate>
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         <title>Scenes as Conflicts</title>
         <description><![CDATA[<p>
I got this crazy idea while working on a story.  What if we were to think of our stories as a sequence of conflicts which in turn serve to resolve The Conflict of the story?  Sounds like a no-brainer to me; in fact it sounds like the way we tend to write stories; I'll go further and say we do write stories that way, but rarely so consciously.
</p><p>
So now I wonder how my stories would differ if I were to think of my stories as a series of scenes, each one having a conflict that drives it, and each scene resolving it's conflict and progressing to the next.
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2007/03/scenes_as_conflicts.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/03/scenes_as_conflicts.html</guid>
         <category>Rumination</category>
         <pubDate>Mon, 26 Mar 2007 22:30:24 -0800</pubDate>
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      <item>
         <title>Late Nights</title>
         <description><![CDATA[<p>
<em>(As to my long absence it's due to a </em><em><a href="http://www.barbershoppe.com/node/43" title="The Barber Shoppe | Seth Gets a New Job">new job</a></em><em> and the </em><em><a href="http://blog.0kelvin.net/2007/03/when_life_intru.html" title="Chilling Words: When Life Intrudes, and Changes Everything">changes that entails</a></em><em>.)
</p><p>
</em>
</p><p>
What is it about bedtime?  There is something about staying up past your normal bedtime that for me brings about a relaxation I cannot achieve at any other time of day or night.  Even if it's dark and I can turn down the lights, close the curtains and pretend it's past bedtime it still doesn't feel the same.
</p><p>
Late nights is when my creativity sparks.  I feel the most productive, the most alive, and the most relaxed late at night.  But why?
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2007/03/late_nights.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2007/03/late_nights.html</guid>
         <category>Perplexity</category>
         <pubDate>Fri, 23 Mar 2007 23:41:39 -0800</pubDate>
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         <title>A Writing Exercise?</title>
         <description><![CDATA[<p>
I've had a couple of potential writing exercises kicking around in my head, only I don't like them much.  One would be to take an "underwritten" (one that lacks much detail or dialog or whose pace is too fast) fairy tale (hopefully somewhat obscure, so as not to hurt any fan feelings) and use it's outline and re-write it.  The other would be to take a fairy tale (again probably not a popular one) and re-work its atmosphere so as to make it more of a ghost story than a fairy tale.
</p><p>
I have two reasons for not liking either of these.  The first is this sounds more like work than fun; in this case I'd be working on the craft and not the art of writing.  The second is my general distaste for re-tellings; be original for crying out loud.  
</p><p>
This does not mean I won't do either of these, the second one appeals the most as it seems the most helpful to me, but it does mean I probably will not share them and will despise myself at some level for stooping so low.  (Can we see why I don't write much?)
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2006/10/a_writing_exercise.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2006/10/a_writing_exercise.html</guid>
         <category>Rumination</category>
         <pubDate>Wed, 04 Oct 2006 17:23:34 -0800</pubDate>
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         <title>Atmosphere in Weird Fiction</title>
         <description><![CDATA[<p>
Lovecraft once said, "Atmosphere, not action, is the great desideratum of weird fiction."  I'll go one step further and state: good weird fiction (and good horror fiction) lives or dies by its atmosphere.  I've given this much thought over the past couple of weeks, in fact I haven't stopped thinking about it, and thus my conclusion as stated.  I have spent my last couple of weeks reading as much "horror" short stories as I can, and when I cannot I listen to those I can find on the Internet.  Some have been "professional" (as measured by being published in a for-pay magazine) and others have been "amateur" (as measured by being given away as free online).  This latest bit of reading coupled with my memories of reading ghost story collections as a kid has led me to agree with Lovecraft.
</p><p>
There are a good many weird tales out there which I have passed over because they lacked impact; they fell flat; they were uninteresting.  Over the last couple of weeks I've thought about those stories that did grab me and those that didn't and did a quick mental comparison.  I found that the essential story in either case was not all that different.  Even the most atmospheric ghostly tale is still quite banal under a microscope.  The deciding factor was the atmosphere.
</p><p>
In my opinion really good weird fiction will have it's own atmosphere, and will not require you to create your own.  I have read such stories, and it's a bit of a thrill to sit in a parking lot in the middle of the day and still feel the foggy, creepy, haunting atmosphere of a story.
</p><p>
If I may speculate, I'll suggest that this aspect of "horror" literature is what makes it so difficult to write (and if you write horror in order to scare I think you're doubly challenged).  I can be more relaxed about atmosphere in my sword swinging fantasy stories, and atmosphere is not what people generally look for in a good sci-fi yarn.  Yet when a story will either fall flat or resonate with the audience due in part to the atmosphere, frankly I find that a bit of a task.  In all my writing classes not once was setting stressed beyond plot or characters, nor was atmosphere really discussed.
</p><p>
There is more to a weird tale or a horror story than at first glance.  I have more respect for those authors who write them well.
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2006/10/atmosphere_in_weird_fiction.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2006/10/atmosphere_in_weird_fiction.html</guid>
         <category>Tip</category>
         <pubDate>Tue, 03 Oct 2006 12:05:24 -0800</pubDate>
      </item>
      
      <item>
         <title>Finding Good Horror Stories</title>
         <description><![CDATA[<p>
I know what I like to read.  I know that if I pick up a fantasy book I'll probably enjoy it, in fact I probably don't need to read the synopsis.  I can pick up a sci-fi book, read the synopsis and make an intelligent decision about reading it (perfect track record too).  I can do the same thing with mysteries (though these days I'm sick and tired of murder mysteries so my reading in that area has slacked off).  Everything has been rosy, except for horror stories; I've been real hit-or-miss, even with reading the synopsis.  I have my suspicions for why I'm failing.
</p><p>
Allow me to invoke Lovecraft yet again, for his stories are a shining example of what I'm looking for in horror stories.  First and foremost Lovecraft didn't write horror; he considered his stories "weird fiction" (two of his essays claim that anyway).  I don't read stories to scare myself, I just don't think it's possible.  But I do like reading weird stories; for me it's another aspect of imaginative fantasy; it's another escape into the unknown away from the mundane.
</p><p>
Now it seems to me that a good synopsis of your average horror story will in some way spoil the story.  You can't ruin the suspense of a story without ruining the story, and from my reading most horror stories are about that "Gotcha!" moment, and so often it is that moment that turns me off to the story with a "too lame" comment.  
</p><p>
Could it be that I can't find a good horror story because good horror is hard to come by?  Could it be that I need to find a better classification for what I want to read (weird fiction)?  It is just too hard to give readers advance warning about a horror story without giving it away?  Or is horror too encompassing as a classification and thus it will always have the problem of finding readers.  A ghost story isn't a monster story, nor a vampire chasing werewolves story; horror, like fantasy, is a broad category which can encompass many themes.
</p><p>
In the end maybe the problem is all about theme and thematic elements.  Maybe that's all it is, or maybe it's still more than that.  Thoughts?
</p><p>
<strong><em>Disclaimer</em></strong><em>: I have read far more fantasy and sci-fi than horror.  This could very well be an anomaly due to lack of exposure.</em>
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2006/09/finding_good_horror_stories.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2006/09/finding_good_horror_stories.html</guid>
         <category>Perplexity</category>
         <pubDate>Thu, 28 Sep 2006 17:33:59 -0800</pubDate>
      </item>
      
      <item>
         <title>To Emulate or Not to Emulate Lovecraft</title>
         <description><![CDATA[<p>
I'm in a bit of a quandary and I'm a bit discouraged and bummed out.  It's no secret that I enjoy H. P. Lovecraft's stories; his stories scratch and itch of mine like no other author has.  We tend to emulate the people we look up to, those we admire, and in my case I've given this some thought.  So imagine my dismay when the aspect of his stories I want to emulate were maligned on a Lovecraft mailing list.
</p><p>
In particular the author of the post accused that Lovecraft fell into a stylistic rut of having a lone survivor present his testimony after the fact, and then meet some horrific end.  These are exactly the stories that excite me and scratch that aforementioned itch; likewise this is the type of story I want to write.  From my perspective these kind of stories make perfect sense, so allow me to defend them.
</p><p>
In my opinion a first person narrative carries more emotion, more immersion,  more atmosphere, and more identity than a third person account.  A first person account is personal; it's easier to believe the account was left behind just for you, and no one else, and that alone can add weight to the tale.  A first person account is just like sitting down with a friend and having him recount some grizzly tale, and it's always more frightening when he's telling his own tale and not someone else's: it's easy to distance yourself from and dismiss a story that is in the third person.
</p><p>
I've thought about first person narratives and it seems to me the only tense that makes sense is aorist, or perhaps a perfect tense (one year of Greek and already I'm erudite).  The events have to have taken place in the past; it would make sense if they were currently happening; if that were the case there would be no story and you would be there in person witnessing it all firsthand.  So now it seems the only way to tell a first person story is if you lived through the events long enough to write about them, hence you will be reading the accounts of a survivor (possibly lone).  You could mix it up and have a ghost tell the story, but that's just a gimmick and one I dismiss as weak.
</p><p>
For me these are the kinds of stories that really strike my fancy.  They are the only things that have come close to creeping me out.  Maybe I'm alone in this, but any writer who does not write for himself is missing out on the joy writing can bring.  In the end I'll probably not feel comfortable widely sharing my stories that emulate this style.  Too bad too because I wonder what Lovecraft would have said.
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2006/09/to_emulate_or_not_to_emulate_l.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2006/09/to_emulate_or_not_to_emulate_l.html</guid>
         <category>Perplexity</category>
         <pubDate>Fri, 22 Sep 2006 14:38:33 -0800</pubDate>
      </item>
      
      <item>
         <title>Of Consequences and Sin</title>
         <description><![CDATA[<p>
All actions have consequences.  Every sin bears a consequence.  The tricky thing is, contrary to our conditioning as children, not all consequences are immediate.  When a child disobeys his parents there is an immediate consequence.  However, as we grow older do we forget that some consequences are delayed?  Have we forgotten that some consequences don't come into effect until we face God after our last breath?  Is this why even Christians sin?  Do we sometimes think we got away with it because there were no immediate consequences?  I shudder to think of the implications, especially in my own life, and of my past sins.
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2006/09/of_consequences_and_sin.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2006/09/of_consequences_and_sin.html</guid>
         <category>Rumination</category>
         <pubDate>Wed, 20 Sep 2006 12:17:36 -0800</pubDate>
      </item>
      
      <item>
         <title>Commonplace Monsters</title>
         <description><![CDATA[<p>
Sometimes a quote says it best:
</p><blockquote>
"One cannot, except in immature pulp charlatan-fiction, present an account of impossible, improbable, or inconceivable phenomena as a commonplace narrative of objective acts and conventional emotions. Inconceivable events and conditions have a special handicap to over come, and this can be accomplished only through the maintenance of a careful realism in every phase of the story <em>except</em> that touching on the one given marvel." -- H. P. Lovecraft <em>(Notes On Writing Weird Fiction)</em>
</blockquote><p>
I wrote about this <a href="http://blog.0kelvin.net/lite/2006/08/trite_horror_icons.html" title="Trite Horror Icons">once before</a>, this time Lovecraft explains why, and I cannot argue with him.  When your monsters are commonplace they lose that special quality which makes the story otherworldly, weird, or supernatural.  In some sense we have made the supernatural natural and thus removed the mystery and appeal.
</p><p>
<em>(I'd recommend reading that essay of Lovecraft's.  "Google" it.  I'd like to link to it but I don't want to mess with ambiguous copyright status.)</em>
</p>]]></description>
         <link>http://blog.0kelvin.net/lite/2006/09/commonplace_monsters.html</link>
         <author>seth-blog@0kelvin.net (Seth Croston Barber)</author>
         <guid>http://blog.0kelvin.net/lite/2006/09/commonplace_monsters.html</guid>
         <category>Observation</category>
         <pubDate>Tue, 19 Sep 2006 14:10:12 -0800</pubDate>
      </item>
      
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